Monday 16 February 2015

16/02/2015 - Starting Up

The Regrowth System


Lately we've been testing this new idea for Pre-Alpha called the Regrowth System. This is a key part in how plan to make Yonder a dynamic and ever-changing world. This mechanic involves allowing the game's servers to process the over-time changes in a lot of the game's natural features. For now, it works in two forms: Trees and Grass.

For trees, they go through a natural life-cycle in Yonder. From a young sapling they grow into a young tree, and then mature into much larger trees. Over-time these trees will even die off, potentially replanting their tree on the same area and potentially causing more trees to grow around them, allowing for the trees to naturally spread around. This ability to influence the age of trees means we can help players grow their own trees in the future and they will need to gauge when the right time is to get the most logs from a tree, so that it's not too small a tree but isn't going to die before you cut it down!

Second of all is grass, which is part of how Yonder can maintain a natural aesthetic in many places. When players leave exposed dirt for long periods of time, it will have chances to become grass again. This means that the world can naturally return to its normal state if players are no longer present in that particular area!


For now, combining these features means the world can return to forming grasslands and forests, and later on players will be able to prevent this by using other terrain-types (For example, placing sand), or in Alpha they will also be able to pave to make the world more civilized.



On top of this, we've also been performing work on our startup-client so that players will be able to see recent update news and check their client-versions before logging in. It will also serve as a good spot to add some help for new players and add links to registering and forums.



That's all the news for today, but stay tuned for more updates on these systems and more later in the week.

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