Thursday 26 February 2015

The End of Pre-Alpha: Stress Time!

Well folks, it's official:

Pre-Alpha is finished on Yonder!

Earlier this week we finished up on the last key additions to the Pre-Alpha build of Yonder MMO and now we are adding some polishing changes and fixing a few errors here and there.

With that being said, this Saturday at 7.30pm GMT (UK Time), we will be having an official mini stress-test of our existing server system! This means anyone is invited to come check out the game in its current end-of-pre-alpha state.

Some of the developers will be present for an hour or two of stress-testing and you can ask questions, check out a couple of the existing features, and get a feel for the game's direction.

An hour or two before the stress-launch, we'll be posting links to download the final Pre-Alpha build of Yonder to download, and we'll run the announcements via our Facebook page.


Until then, we'll keep everyone updated on our Facebook page regarding the stress-test:

https://www.facebook.com/InfiDesigns


Hope to see a few folks there o/

Tuesday 17 February 2015

The First Preview - PreAlpha #01





That's right folks! The first official preview for Yonder MMO is here now!

Be sure to subscribe, follow and like our social media and keep in touch with the updates!



More updates to come later in the week.

Monday 16 February 2015

16/02/2015 - Starting Up

The Regrowth System


Lately we've been testing this new idea for Pre-Alpha called the Regrowth System. This is a key part in how plan to make Yonder a dynamic and ever-changing world. This mechanic involves allowing the game's servers to process the over-time changes in a lot of the game's natural features. For now, it works in two forms: Trees and Grass.

For trees, they go through a natural life-cycle in Yonder. From a young sapling they grow into a young tree, and then mature into much larger trees. Over-time these trees will even die off, potentially replanting their tree on the same area and potentially causing more trees to grow around them, allowing for the trees to naturally spread around. This ability to influence the age of trees means we can help players grow their own trees in the future and they will need to gauge when the right time is to get the most logs from a tree, so that it's not too small a tree but isn't going to die before you cut it down!

Second of all is grass, which is part of how Yonder can maintain a natural aesthetic in many places. When players leave exposed dirt for long periods of time, it will have chances to become grass again. This means that the world can naturally return to its normal state if players are no longer present in that particular area!


For now, combining these features means the world can return to forming grasslands and forests, and later on players will be able to prevent this by using other terrain-types (For example, placing sand), or in Alpha they will also be able to pave to make the world more civilized.



On top of this, we've also been performing work on our startup-client so that players will be able to see recent update news and check their client-versions before logging in. It will also serve as a good spot to add some help for new players and add links to registering and forums.



That's all the news for today, but stay tuned for more updates on these systems and more later in the week.

For all the updates and more concept images, like us on Facebook too!


Wednesday 11 February 2015

Pre-Alpha Update - 11/02/2015

Evening folks (Well. Evening here in the UK)

Today we made some changes regarding some features:

Firstly, we added the ability to change tile-types. When you dig a grass-tile, it will change to dirt, and when you dig deep enough, you'll hit rock.

After that, players can now create a mine-entrance! You clear out a 2x2 area of exposed rock and place it down (No construction until Alpha).

After that, the game sets it up and you can climb down into the mining-layer. Unfortunately that just looks too awful to display right now, but it'll be fixed up later in the week into a far more presentable form!


For now we're working on getting some more mining improvements done, alongside implementing the 'Regrowth' System to our server design. We'll post more news about the new mechanics in the next few updates.

Meanwhile, Pre-Alpha draws ever closer to its finished state. At the current time, we're hoping it will be finished around the end of February, and we can march on into Alpha for March. Soon after that, we'll clear up some more important features and be able to officially open up some testing to the public.

Until then, stay tuned, like us on Facebook, follow us on Twitter, and keep up to date with all the info!



Tuesday 10 February 2015

Yonder - The Sandbox MMO - Where we start.

Hi folks,

I'm Jordan 'Traslogan' Martin, Lead-Developer of the small development team Infinitus Designs, and we're the folks behind 'Yonder', an upcoming Sandbox MMO.


What Is Yonder?

Yonder is an MMO set around the 17th-19th century where players make use of the world around them to craft, hone skills, and even construct settlements.

The game is focused around allowing players to control the world through terraforming, running the economy and hopefully a lot of colonization too.


Where is Yonder at in Development?

At the moment, Yonder is in its final stretches of pre-alpha. Together with the rest of the Infinitus Designs team, we've begun creating some core mechanics to the game, which will be extended in the alpha that will begin around early March.


Can I Download Yonder?

The first downloads for Yonder will be available sometime through March/April for public Alpha demos.

What Can We Expect In The Alpha?

The alpha will be a large portion of content for the game, beginning with some more core mechanics such as our crafting system and implementing full support for all future skills in the game. From there, we'll be adding things like founding settlements, constructing houses and walls, and the first shot at AI creatures too!

How frequent will the updates be?

There will be a couple of pieces of info through the final pieces of Pre-Alpha, but we will proceed with more regular updates into the Alpha and beyond, so stay tuned!